Another project that is covered by our first years in Games Design to help develop their 3D building skills is the 'Alpha Texturing for low-poly props brief.
This involves designing and creating hand painted textures that include an alpha channel to add a range of opacity when applied to a mesh in 3D.
Students use Adobe Photoshop and Autodesk Maya for this exercise and can showcase their work in SketchFab.
Here's a few examples of the student work submitted for this project.
Stacey Satchell
Lucasz Kyc
Eva Iglesias
Ryan Steeden
Rene Kovac
Nicola Hynes
Amy Sealey
Jamie Baxter
Steven Tomley
Lewis Wright