Another project that is covered by our first years in Games Design to help develop their 3D building skills is the 'Alpha Texturing for low-poly props brief.
This involves designing and creating hand painted textures that include an alpha channel to add a range of opacity when applied to a mesh in 3D.
Students use Adobe Photoshop and Autodesk Maya for this exercise and can showcase their work in SketchFab.
Here's a few examples of the student work submitted for this project.
Stacey Satchell




Lucasz Kyc



Eva Iglesias

Ryan Steeden




Rene Kovac

Nicola Hynes

Amy Sealey

Jamie Baxter

Steven Tomley

Lewis Wright